Upcoming Games

Den of Wolves: Infinite DomainComing soon: January 2027Location is TBD
Gods of the Ancient WorldComing soon: March 2027Location is TBD
God EmperorComing soon: April 2027Location is TBD
Past Games
Crisis: Mars
Designer: Kiwi Game Design/John Keyworth
The states of Earth have formed a coalition of the “Unified Nations of Earth” (known as Earth Gov) and a large portion of the surface of Luna (Earth’s moon) has been given over to corporate micro-states. Mars itself is being terraformed, funded by Earth Gov and implemented by Canopy Corp, but this project isn’t scheduled to complete for another 120 years. The moons Deimos and Phobos have been converted into space stations.
The Asteroid Belt is barely governed, but it is patrolled by Earth Gov vessels. Private contractors extract minerals from the belt, primarily for Earth corporations. Many of these contractors have banded together to form the Belt Union, which operates stations built into the asteroids Ceres, Pallas and Vesta.
In recent years a growing movement on Mars has been pushing for independence from Earth Gov and they have just gained control of a majority in the Martian Senate…
You will take the role of an actor on the edge of this brewing conflict. You will have limited opportunity to change its course but conflict gives you the chance to achieve your own goals.
Crisis: Mars is a megagame for 12-18 players over 3 hours.
Den of Wolves: New Eden
Designer: Southwest Megagames & Portland Megagames
In this game you will play a member of a space fleet, survivors of a massive attack from the nation of Wolf - decimating and subjugating the other settled worlds. Together you will be trying to survive in space, flee further Wolf attacks and find a new home for your people - a New Eden.
Each player will be assigned a role of one of the survivor fleet space ships and must work together to succeed. Each ship represents a team of players and each come from a different nation or colony from before the attack.
Beware, however, Wolf planted agents throughout the colonies before the attack and it’s highly probable that some will be hiding amongst other players in the fleet.
Note: This is the scaled-down 'prequel' to the megagames Den of Wolves & Den of Wolves: Infinite Domain
Den of Wolves: New Eden is a megagame for 8-20 players over 3-4 hours.
Den of Wolves: Infinite Domain
Designer: Southwest Megagames & Portland Megagames
It is the 27th Century and human society has spread to multiple planets. Despite political differences and internal problems, most of humanity is at peace. The various factions, spread across multiple star systems, are governed by the Interstellar Council.
This all changed eighteen days ago when the military of Wolf-1061, an insular and secretive planet-state, launched a massive, catastrophic attack against the other inhabited planets. Through a mixture of cyber-attacks, espionage and sabotage, they managed to disable the vast majority of the Interstellar Council's military, and went on to devastate their targets on the various planets.
Through the chaos, the battleship ICSS Aegis was able to survive the attack and escape to interstellar space. It soon found itself protecting and aiding numerous civilian vessels attempting to escape the Wolf forces. The "Survivor Fleet", as it has come to be known, must now provide critical resources for its survivors and vessels, whilst simultaneously trying to maintain government and social order, and mount an effective defence against pursuing Wolf forces.
Den of Wolves is a game about difficult political, military and survival choices in a long-term crisis scenario. Players will take on the roles of starship captains, officers, and engineers, as well as politicians and military personnel. The game has a focus on managing resources, as well as various units and assets – however, talking and negotiating with other players will be crucial in order to achieve success. The game also seeks to represent political and military systems, and their decisions, and so players should expect some political simulation.
Den of Wolves: Infinite Domain is a megagame for 26 to 60 players over 6 hours.
Gods of the Ancient World
Designer: Dukes of Highland
In this megagame, most players will take the role of either a Greek or a Roman, attempting to develop the largest, most impressive empire. Some players will be building up their home region by managing their resources, building industry, and manufacturing fleets to sell artisanal goods to distant lands. Other players will be moving troops around the Mediterranean and conquering regions for the glory of their faction.
Others will be taking the role of political leaders, developing laws for the betterment of their people whilst vying for their own political standings.
Meanwhile, a third faction of players will assume the mantle of the Ancient Gods - Zeus, Poseidon, Hera, etc. These players will be seeking to gain prayers from the mortals which will empower them to perform miracles and gain influence over their rivals.
Gods of the Ancient World is a megagame for 31-62 players.
Touched by Darkness
Designer: BK Game Design
Centuries ago, the Dark One shrouded the world in perpetual night with their Eclipse. They were defeated, and you believed they would never return... You were wrong. Somehow the Dark One has returned. Darkness has swallowed the Empire as well as the minds of its citizens whom the Dark One has corrupted into its thralls.
Only your frontier settlement, Cleaveslind, managed to relight the ancient Beacons. You are the last bastion of light in a world of darkness. Now the forces of the Dark One are massing on your borders, and rumors swirl that there are those within Cleaveslind who have already fallen under the Dark One’s sway. Will you be able to survive the onslaught and restore light to the world?
Players will work with their Faction teammates toward common goals by managing resources, passing legislation, and fighting the forces of the Dark One. Cleaveslind might survive if players keep the Beacons lit by performing Rituals to end the Eclipse.
Some players may be secretly contacted by Control before or during the game to become a Shadow Agent. Shadow Agents are not members of their Faction’s team, but a secret team of their own. Their goal is to undermine the other players, preserve the Eclipse, and usher in the Dark One’s rule. How they do this is up to them. This game is heavily inspired by the popular Megagame 'Den of Wolves', likely the second-most run megagame in the world after Watch the Skies.
Touched by Darkness is a megagame for up to 42 players. The game focuses on themes of dark fantasy, cooperation, and betrayal.
Don't Panic!
Designer: Stone Paper Scissors
This is an Alternate History WW2 game about the imaginary invasion of Britain by Germany in the autumn of 1940, known as Unternehmen Seelöwe (Operation Sealion). Although planned in some detail the operation was never a realistic possibility, even though the Germans amassed huge invasion forces in the Channel ports they were never able to reliably counter the twin threats of the RAF and the Royal Navy and the invasion was cancelled. Much to the relief of the German High Command who felt the whole idea would very likely be suicidal.
Don't Panic! is a megagame for up to 80 players. The game focuses on themes of communication, negotiation, and complex political decision-making.
First Contact
Designer: Very Large Huge Games
Set against the backdrop of world politics, "First Contact" invites you to navigate the complexities of international relations, global conflict, and economics. This game will allow you to play as influence leaders from the President of the United States, UN Secretary General, or the CEO of a Corporation. The game unfolds in real-time, with each turn representing a crucial windows of opportunity. Engage in epic battles, negotiate alliances, and uncover hidden plots as you strive for victory. Every decision you make has a ripple effect on the game world, ensuring an ever-evolving narrative.
First Contact is a megagame for up to 175 players. The game focuses on themes of international relations, global conflict, and negotiation.
Fae's Anatomy
Designer: John Keyworth, Patrick Rose and Holly Walls
"There's an epidemic of Green Fingers, the hospital porters are demanding more mana, and the head nurse keeps turning into a cat. Just another day in the world's premier magical hospital."
Research ancient magical secrets, embark on quests for rare herbs, or balance the departmental budget - then head home to your magical commune to plan the next community celebration. Fae's Anatomy is a relatively cooperative megagame with strong elements of resource management, creativity, and communication.
You will effectively be part of two teams - your hospital department, and your home commune - with minimal overlap between the two. Work with your commune to ensure your department's needs are supplied - but make sure your contributions are recognised! While the communes generally get along well, there's plenty of room for friendly one-upmanship between them.
"Other than that, it should be quite a quiet, peaceful day. The Magical Research Department says something strange is happening with the leylines, but it's probably nothing to worry about..."
Fae's Anatomy is a megagame for up to 32 players. The game focuses on themes of urban fantasy medical drama and whimsy.
Watch the Skies!
Designer: Stone Paper Scissors
It is the present day. Nations compete for prominence and power on the international stage. Everything is business as usual until the arrival of visitors from beyond the stars. Are they here to abduct, terrorize, invade...or for some other purpose?
Watch the Skies is a megagame about international relations, conflict, and high level diplomacy. It incorporates elements of role-play and strategy in a hybrid of board game, RPG, and political simulation (e.g. Model UN). The majority of the players represent scientists, diplomats, military leaders, and heads of state of the world's most influential nations with a smaller group of players representing aliens from outer space.
Will you band together to fight the alien menace or find ways to communicate with aliens who may simply come in peace?
Watch the Skies is a megagame for up to 40 players representing up to 8 nations, 2 news outlets, and aliens from outer space. The game focuses on themes of global politics in an near-future sci-fi setting.
God Emperor
Designer: Rotten Pulp
Ten thousand years ago, The God Emperor and his infinite army came down from Heaven. In a single night they took over the continent, slew the demon who ruled here, and built Mount Leviathan from its bones. He has ruled with an iron fist ever since: Perfect, infallible, and eternal. You know this because everyone says so, in public. There’s nothing to contradict it. He burnt all the history books.
Now, though, you hear the same people also whisper blasphemy: The God Emperor grows weak. He is seen little, and makes few decrees. Soldiers desert his armies. The old religions, almost forgotten now, are re-sprouting like trees after a fire.
You are a member of a Noble House. As the God Emperor rots, you have grown strong. Soon, this land will be yours. You will command armies. Make laws. Plot treason.
You will become God.
God Emperor is a Megagame for up to 45 players in 9 teams of 3-5 players. The game focuses on themes of war, politics, and espionage.